3D Art
From high-poly sculpts to game-ready low-poly models, our 3D team delivers assets optimized for your pipeline.
Character Modeling & Sculpting
From rough blockouts to production-ready hero characters. We cover the full pipeline: high-poly sculpting in ZBrush, retopology for clean topology, UV unwrapping, PBR texturing in Substance Painter, and final engine setup. Whether stylized or realistic, every character is built for performance and visual impact.
- Digital sculpting in ZBrush & Blender
- Clean retopology & UV unwrapping
- PBR texturing & material authoring
- Hero characters, NPCs & creatures
- LOD creation & engine optimization
Environment & Prop Art
Modular environment kits, architectural pieces, and props built for level design. We deliver assets that snap together seamlessly, with consistent texel density, proper pivot points, and clean material setups.
- Modular building kits & tilesets
- Props, weapons & interactive objects
- Trim sheets & material blending
- Collision mesh & physics setup
- Unreal & Unity integration
Vehicles & Hard Surface
Cars, aircraft, mechs, weapons, and mechanical assets built with precise hard-surface modeling techniques. Every asset comes with proper Sub-D ready topology, optimized for your target platform.
- Hard-surface & Sub-D modeling
- Vehicles, mechs & machinery
- Weapons & military assets
- Baking & optimization
- Real-time rendering setup



